Collapsing Time and Space:
A High Performance Network
Applications Symposium

Presentation Abstracts


10:30-11:00am

Tethering and Reattachment in Collaborative Virtual Environments

Principal Investigators:

Dr. Eric A. Wernert
Advanced Visualization Laboratory
University Information Technology Services
Indiana University

Dr. Andrew Hanson
Associate Professor
Department of Computer Science
College of Arts and Sciences
Indiana University Bloomington

This talk presents our research into a family of real-time navigation methods that support the contrasting goals of co-presence and independence in collaborative virtual environments. We focus on the basic tasks of "tethering" — keeping a collaborator close to a group or leader, and "reattachment" — returning to a collaborative virtual activity after a period of independent exploration. We define taxonomies of methods and parameters for tethering and reattachment that incorporate our previous research on constrained navigation techniques. These methods have been implemented in a CAVE environment that allows us to dynamically adjust taxonomy parameters while also simulating of a variety of VR display devices. This system was used to conduct formative user evaluation studies that resulted in a set of collaborative navigation design heuristics. We illustrate the application of these techniques to collaborative environments ranging from molecular visualizations to architectural models to astronomical simulations.


11:00-11:30am

A Scalable Immersive Virtual Environments (SIVE) for
3D Virtual Tour of Mayan Ruins

Principal Investigator:
Susan Tennant
Assistant Professor of Media Arts and Science
New Media Program
School of Informatics
Indiana University-Purdue University, Indianapolis

With the support of high performance networks, viewers will enter the 3D virtual world and self-learn from realistic experience and exploration. The Scalable Immersive Virtual Environments (SIVE) is being interfaced to various platforms, ranging from high-end immersive environments (such as the Immersadesk and the CAVE) to commodity desktop environments. SIVE is a multi-disciplinary research and development project, requiring a team effort in a variety of disciplines within the School of Informatics' New Media Program at IUPUI, whose objectives will be achieved by integrating several advanced technologies contributed by the following areas:
  1. Photography and Digital Processing for data acquisition,
  2. Journalism and Archeology for script writing and navigation flow design,
  3. Computer Science for 3D visualization of large volume-image datasets and real-time multimedia networking for virtual reality, and
  4. Informatics for digital information management.
The Abilene network will be used for real-time delivery of high-bandwidth 3D rendered images through central server and streams to geographically scattered users for exploration.


1:15-1:45pm

iUniverse — Creating a Collaborative
Information Universe for Indiana University

Principal Investigator:

Dr. Katy Börner
Assistant Professor of Information Science
School of Library and Information Science
Indiana University Bloomington

Today's digital revolution and the rapid development of the Internet affect every major field of human knowledge and ultimately the way we teach and learn. Large amounts of human knowledge are already available online in the form of texts and images, but also as audio files, 3-D models, video files, etc. Two-dimensional Web interfaces are equipped with more and more plug-ins to access these different data formats. Research and teaching projects become collaborative efforts that bring people with different skills and expertise together. Domain experts are often spread out in space and time zones, consultation and collaboration proceeding remotely instead of face-to-face. Required are learning and teaching environments that allow users to exploit multi-modal data, that are accessible from anywhere and at any time, and that support student-to-student and student-to- instructor collaborations efficiently.

The talk will give a demonstration of a 3D desktop world that was designed by L578 students in collaboration with IU faculty. The world, named iUni, hosts different learning areas such as a natural disaster area, a science house, a Quest Atlantis portal to different theme parks, an art cafe, and a virtual collaboration area.


1:45-2:15pm

Biomedical Tele-Visualization

Princiapl Investigators:

Dr. Mathew Palakal
Associate Professor of Computer Science
Department of Computer and Information Science
School of Science
Indiana University-Purdue University at Indianapolis

Dr. Zhiqing Liu
Assistant Professor of Computer Science
Department of Computer and Information Science
School of Science
Indiana University-Purdue University at Indianapolis

This talk presents the Biomedical Tele-Visualization (BTV) project at the Department of Computer and Information Science at Indiana University-Purdue University at Indianapolis. BTV aims to provide real-time and interactive collaboration on biomedical visualization using commercial, off-the-shelf computers with advanced techniques that are recently available from emerging networking infrastructures and sophisticated visualization algorithms. More specifically, BTV separates traditional biomedical visualization into two tasks: 3D visualization rendering performed on a dedicated high-end graphics server; and 2D visualization display performed as multiple clients are connected by a high-performance network. Visualization rendering is performed "on-the-fly," with visualization images transmitted to participating clients in real-time multicasting. This talk discusses the assumptions of the project, our design and implementation of a proof-of-concept prototype, and its performance.


2:30-3:00pm

Seismographs in Schools:
A Mechanism for Enhancing Science Education

Princial Investigators:

Dr. Gary L. Pavlis
Professor of Geophysics and Tectonics
Geological Sciences
College of Arts and Sciences
Indiana University Bloomington

Dr. Michael W. Hamburger
Associate Professor of Geological Sciences
Geological Sciences
College of Arts and Sciences
Indiana University Bloomington

Through a unique program of collaboration with area high schools, we currently run the first ever seismic network in the State of Indiana. Eleven schools throughout the state are currently sending us data via the Internet, with 4-10 more expected to begin sending information within the next six months. In addition, approximately 10 other schools around the nation routinely send data by the same mechanism. Each school has a research-quality seismic sensor that records both local earthquakes and large distant earthquakes that produce low frequency waves that are routinely picked up by our network. The sensors are connected to a PC-based digitizer which transmits data continuously in near-real time via the Internet using a UDP protocol. These data are recorded at IU on a Unix workstation running a commercial, real-time seismic recording system, known as Antelope. Antelope runs real-time detection and location algorithms, providing preliminary location and magnitude information within approximately five minutes of a major event. We currently return information products to participating schools, primarily through special event bulletins on our Web page. In the near future, we hope to exploit the "Virtual Seismic Network Explorer" currently under development by IRIS, a national consortium of seismology institutions, to provide a simpler real- time interface for returning data to participating schools. Participating schools have used these instruments for innovative science projects with physics and earth science students, providing a better perspective on "real science." A major technical problem we have faced in this work is dealing with school corporations' firewalls. We have found that most school corporations are seriously understaffed to handle IT problems which leads to problems in getting data from some schools.


3:00-3:30pm

CAVE-to-CAVE Artspeak: Visual Metaphors for Collaborative Navigation

Margaret Dolinsky
Visiting Assistant Professor
Henry Radford Hope School of Fine Arts
School of Informatics
Indiana University Bloomington

Real-time three-dimensional imagery, sound design and elements of video are manipulated and combined with human experience for interactive exhibition and dramatic spectacle. This experience is rendered in the CAVE Automatic Virtual Environment (CAVE) where social landscapes based on visual metaphors are created to guide participants' experiences and cognition. These first hand sensory involvements (i.e. pursuing an object of desire or having a face-to-face confrontation) allow participants to develop personal meaning and significance in virtual environments. Participants cooperate between CAVE systems that are linked in a symbiotic relationship across high-speed networks to unite in the culmination and realization of the artwork. Remote persons are portrayed through motion-activated graphics where control of a graphical output is created by their performance, choices and actions. The action is guided by providing metaphorical imagery in a non-linear narrative to offer modes for interaction and to exploit perception in virtual environments.


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