C. Thomas Mitchell
mitchelc@indiana.edu
www.indiana.edu/~iucdp
Reducing the risk of failure?
If we don’t meaningfully consider…
…the user and context…
…throughout the design process the design will fail
We can find failures in every design discipline
Architecture
Product design
Computer hardware
Information design
Graphic design
Software
Instructional Systems Technology
Consider the unpleasant interactions we face
Voice mail
Telemarketers
On-line shopping
Debit card machines
Tax forms
They all diminish us!
At base these problems are all design-related
In particular:
They are problems of interaction with designed artifacts
(Not just objects, but systems)How do we reduce the risk of failure or unpleasantness?
In other words, “How do we improve design experience?”
We meaningfully consider the users at the beginning, throughout, and at the conclusion of the design process.
We ask: “What is the likely effect of this action?”
Designing by Listening
We improve design not by doing what we think best
But, instead by learning what the situation/users/context can teach us
It’s about learning to listen!
Controlled Experiments vs. Situated Research
John Chris Jones’ study of dials
versus
John Seeley Brown’s study of how technical workers communicate
Observations on Situated Research
Doesn’t assume or impose
Not necessarily a technical solution
Observes, understands, and enhances what is already there!
Designing as Learning
Situated research suggests a new view of designing
Relevant to all disciplines, but especially IST
John Chris Jones, “Design is (always) learning”
Implications of Designing as Learning
There are no “known” design solutions in advance
No matter how many theories, methods, or processes you have…
…you never actually know what the issues are until you begin designing!
If design problems were not ill-defined, then design would be very boring!
So, instead of seeing design as a way to solve artificially constrained problems well
We accept that design is an ever-changing process of interaction
with actual contexts
Practically this means…
Designers’ primary job is to learn and explore:
• Designing interventions based on what we
find
• Observing their effectiveness in context
• Refining them
Conclusion
Viewed this way design takes on a new, enhanced role:
It becomes a means of mediating and improving people’s interactions with the world
Instructional Systems Technologists have a very
important role to play in this!