Sports Illustrated ...

These controls look like their physical counterparts, which are designed to signal how they are to be used. Interface elements do not have to look three-dimensional, but they must signal that they are to be touched and in what way they may be used.

Reference

     Norman, D. The Design of Everyday Things. Doubleday:  New York, 1990.

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last update 18 Feb 1995 eboling@indiana.edu