Entertainment Computing Research Group at Indiana University


 

 


Selected Publications

Book Chapters

Bardzell, J., & Bardzell, S., and Pace, T. (in press). Virtual Worlds and Real Fraud. In Ramzan, Z., & Jakobsson, M. (Eds.). Crimeware. Indianapolis: Wiley.

Bardzell, S. (2007). Systems of signs and affordances: Interaction cues in 3D games. In A. Fernandez, O. Leino, & H. Wirman, (Eds.). Extending experiences. (Forthcoming).

Bardzell, J., Ryan, W., & Bardzell, S. (2007). Radical game play: The confrontation between machinima platforms and filmmakers. In H. Lowood & M. Nitsche, (Eds.). The machinima reader. (Forthcoming).

Conference Presentations

Bardzell, J., Jakobsson, M., Bardzell, S., Pace, T., Odom, W. (2007). Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online Games. Digital Games Research Association (DiGRA) 07 Let's Play, Tokyo, Japan.

Bardzell, S., and Bardzell, J. (2007). Docile Avatars: Aesthetics, Experience, and Sexual Interaction in Second Life. HCI 2007, Lancaster, UK.

Ryan, W., and Bardzell, J. (2007). Using Player Breakdown as a Lens for Understanding the Development of Literacy in Video Games. Games Learning and Society, Madison, WI.

Bardzell, J., Bardzell, S., Birchler, C., & Ryan, W. (2007). Double Dribble: Illusionism, Mixed Reality, and the Sports Fan Experience. In Proceedings of the International Conference on Advances in Computer Entertainment Technology, Salzburg, Austria.

Bardzell, S., Wu, V., Bardzell, J., & Quagliara, N. (2007). Transmedial Interactions and Digital Games. Workshop: 4th International Conference on Advances in Computer Entertainment Technology (ACE 2007) , Salzburg, Austira.

Bardzell, J. (2007). Digital Self-Fashioning: Creativity, HCI, and Fashion Design in Second Life. Media in Transition 5, Cambridge, MA.

Bardzell, J. (2006). Identity Traveling: The Aesthetics of Self in Second Life. Trials & Tribulations. Montreal.

Bardzell, J., Bardzell, S., Briggs, C., Makice, K., Ryan, W., Weldon, M. (2006). Evaluating machinima as an approach to video prototyping. In Proceedings of NordiCHI 2006. Oslo.

Bardzell, J. (2006). Emerging aesthetics in amateur media. Perform.Media, Bloomington, Indiana.

Bardzell, S. (2006). The experience of "reality" in mixed reality. Perform.Media, Bloomington, Indiana.

Ryan, W. (2006). Moving beyond the game: The use of modding in machinima. Perform.Media, Bloomington, Indiana.

Bardzell, J. (2006). Creativity in amateur multimedia: Popular culture, critical theory, and HCI. Symposium on Culture and Creativity, HCI 2006. London.

Bardzell, S., Bardzell, J., & Ryan, W. (2006). Double dribble: Mixed reality game design for sports informatics. In Proceedings of 5th International Conference on Entertainment Computing - ICEC. London.

Bardzell, S. (2006). The submissive speaks: The semiotics of visuality in virtual BDSM fantasy play. In Proceedings of SIGGRAPH 2006 Video Game Symposium. Boston.

Ryan, W. (2006). Barriers to entry: Designing player access in video games. On the process of game design workshop at DIS 2006. State College, PA.

Bardzell, S., & Bardzell, J. (2006). Sex-interface-aesthetics: The docile avatars and embodied pixels of Second Life BDSM. Sexual Interactions: Why we should talk about sex at International Conference on Human Factors - CHI 2006. Montreal.

Weldon, M. (2006). Audio tool for sports fan interaction. In Proceedings of Conference on Human Factors in Computing Systems - CHI 2006.