Introduction to MIDI and Computer Music: Assignment 2
Verify that you've satisfied all the requirements by consulting the Assignment 2 checklist.
Do not use segments of a track from the original sequence that are longer than ten measures or so.
Before you begin work, study the Assignment 2 checklist, so that you'll know what all the requirements are. Read through the instructions given below, as well as the subsidiary pages linked from this one. Anywhere you see DO THIS, you'll know that it describes something you have to do as a requirement of the assignment.
Next, you should get familiar with the music I've provided. Play around with it, trying out different patches for the various tracks. Mute tracks to see what it would be like without them playing for some or all of the sequence.
Choose several aspects of the given sequence to use in your own version. These could include chord sequences, melodic motifs or phrases, rhythmic ideas. Think of ways to create a new context for original musical ideas. Rearrange the material using cut-and-paste techniques. Try doubling a melody by duplicating a track, and then assigning a different patch to the copy. You should also add tracks of your own to go with the existing music. You must use at least four tracks.
Use MIDI effects to change the sound of at least one track. Thoroughly mix the sequence, using the volume and pan controls in the Mixing Board, changing these over time for at least three of the tracks. Use controllers #91 and #93 to vary effect send levels. Adjust the tempo, and try changing the tempo over time.
Here are the steps you should take to do the assignment.
You can get the sequences from the "Resources" volume on the Music Server, inside the "Assign 2" folder in the "z361-resources" folder. Each sequence project folder is compressed, in a zip file. Copy this zip file onto the Desktop, and double-click it to uncompress.
Also, you can use the Cut, Copy, Paste and Merge commands in the Edit menu. This is a little trickier than you might expect. Read the instructions carefully before trying much of this. It's easy to lose data without realizing it if you don't understand how to use these commands.
Using these effects, you can add echo, invert pitch, quantize rhythm, change velocity, "humanize" various parameters, and so forth. To use an effect on a track, open the Mixing Board, and choose an effect from one of the pop-up menus at the top of the Mixing Board. This is a little confusing, because these pop-up menus start out blank, as in the graphic below.
Just press and hold the mouse button on one of the arrows (circled in red above), and you'll see an effects menu.
You can move an effect from one insert to another in the same track, or in a different track, by holding down the Apple key while dragging the effect name in the Mixing Board. Hold down the Apple and option keys while dragging to copy effect settings. Click the effect name while holding down the option key to bypass (temporarily disable) the effect.
DO THIS: The project you turn in must use at least one MIDI effect.
NOTE: Before you do anything else, make sure event chasing is set correctly. Choose Setup > Set Event Chasing, press the Set All button, and then the OK button.
To record automation...
Now when you play the sequence, the faders and pan knobs will move, as long as the automation play-enable buttons are pressed. (These buttons turn green.)
One way to set initial values is to look at each track in the Graphic Editor. (See below). Make sure only one track at a time is visible. Locate the first event for each type of controller you've placed in the track. Click on the node for the event to select it. Either drag this to the beginning of the sequence, being careful not to change its value (vertical position), or look near the top of the Graphic Editor window for the list of information about the event, and change its start time to 1|1|000.
DO THIS: The project you turn in must be thoroughly mixed, and it must include changing volume and panning for at least three of your tracks. For any track that contains any changing automation, you must insert initial values for the automation data — for example, by using the Insert button in the Event List window for a track.
DO THIS:
The project you turn in must contain some continuous data other than
the volume and pan controllers you can create using the Mixing Board.
Some examples that make sense for us: joystick up (controller #1),
joystick down (#2), effects 1 send (#93), effects 2 send (#91), filter
cutoff (#74), filter resonance or HPF cutoff (#71), attack time (#73),
release time (#72), pitch bend, monophonic pressure (aftertouch). Make
sure you understand the audible effect of these controllers.
You can make changes to the Conductor track by using the commands in the Project > Modify Conductor Track submenu. The Change Tempo command brings up a dialog where you type in the start and end times for a tempo change and specify the type of curve you want. When you press OK, new tempo events appear in the Conductor track.
NOTE:
You must set the Tempo Control pop-up menu in the Control Panel to
Conductor track, or else Digital Performer will ignore the tempo
settings stored in that track. Click on the arrow circled in red below to
see the Tempo Control pop-up menu.
DO THIS:
Create at least one tempo change using the Change Tempo command.
If you don't like the way it sounds, you can disable it by choosing
Tempo slider from the Tempo Control pop-up. But leave
the tempo change in the Conductor track so that I can see that you've
tried it.